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Getting Over It

(4.9/5)

0

Category

Arcade

Description

Getting Over It, developed by Bennett Foddy. Players face immense difficulty in Getting Over It as they climb an unclimbable mountain with only a limited sledgehammer tool during gameplay. Players operate Diogenes as he remains stuck inside a gigantic cauldron while attempting to climb using only a sledgehammer to push himself through dangerous situations. The introductory game presentation interacts with its uncommon gameplay elements while extraordinary difficulty produces both a headache-inducing and strange, rewarding experience. Players must learn the game's physics and continue playing despite periodic failures because this game offers no checkpoints and endless potential danger of sliding down.

Instruction

Using the mouse becomes the primary control method in Getting Over It to activate the player-characters sledgehammer motion. Selecting and keeping your mouse button pressed opens an ability to rotate the hammer as you generate momentum for character movement either forward or up or through obstacle navigation. Precise movement and timing matter powerfully because you must pass past various difficult obstacles and dangerous cliffs that want to send you descending to the starting point. Every mistake during gameplay leads to major hindrances since the game lacks typical level structures and checkpoint systems. The climb brings increasing obstacles that demand patience and proficiency to resolve. Your primary mission is to reach the peak; however, you should plan for unpredictable challenges that require understanding your mistakes.


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